Foodbook
Public nutrition platform backed by the French government and the Paris region. Reliable data on everyday foods: search, daily facts, quizzes, articles. Ad-free, built on public data.
Independent software studio, Paris
SCHNEIDER SOFT is an independent software studio based in Paris. We design, build and operate software and digital solutions, from product strategy to systems architecture, AI and data.
Services
End-to-end: we can own a project from first conversation to running system, or slot into your team where you need depth.
Technical strategy, project scoping and software design. Clear recommendations, honest trade-offs, no jargon.
Design, development and delivery of software and digital solutions, built for maintainability rather than demos.
Infrastructure and network design that stays understandable: resilient, observable and sized for what you actually run.
Applied AI, training datasets and data processing pipelines, grounded in your data and shipped as working software.
Work
Public nutrition platform backed by the French government and the Paris region. Reliable data on everyday foods: search, daily facts, quizzes, articles. Ad-free, built on public data.
MMORPG built solo, from the ground up: game design, netcode, persistent world server and tooling. Client and server both run on Godot, rarely attempted for an MMORPG. It runs in production, with players on every day.
Training datasets for speech models, built for a client. The processing pipeline runs on cloud GPUs and covers denoising, speaker diarization, transcription and quality filtering, across 28 languages.
Complete 2D platformer commissioned by a French school as Godot teaching material: state machines, custom editor plugins, shaders, automated builds to itch.io. Every system doubles as a lesson.
Mostly our own projects here. Client work usually stays private, often under NDA. One recent engagement: real-time assistance overlays for games, rendered on top of the game while it runs.
Approach
No wall of framework logos here. Every developer accumulates technologies over the years, and listing them says little about the work.
Our claim is simpler: drop us into a stack we have never seen and we get productive fast. We have done it for clients, on day one, in production. Our MMORPG's server runs on an engine almost nobody uses that way, because the project called for it.
What carries over between technologies: architecture, debugging, and a taste for simple systems the next person can read.
About
SCHNEIDER SOFT is a one-person software practice based in Paris. Small by design: you talk directly to the person who writes the code, and what we take on, we finish.